Factsheet

Developer:
David S Gallant
Based in Toronto, Ontario

Release date:
December 21st, 2012

Platforms:
PC
MAC

Website:
davidsgallant.com/igtced.html

Regular Price:

Pay-What-You-Want (min $2.00)

Description

I Get This Call Every Day is a personal tale of unwinnable realities. It is a telephone conversation made interactive in a point and click format. It presents, quite literally, what it says on the tin: a particular type of call that its creator regularly deals with in his day job. Players make dialogue choices that either allow them to lose in the slightly soul-killing way he does every day, or in a far more spectacular fashion. It is a lightly filtered experienced pulled from his daily life, with which anyone who's ever worked in customer service can relate.

History

Development started in September 2012, when the idea for the game was conceived during a jam to create "non-games". David completed all the art on his own. With his limited ability, everything looked ugly; however, as the game presents an ugly situation, the art seemed to fit. The engine took two months to build, and then voice recording began. A preview build was sent out for feedback, and when the game was deemed ready, copies were distributed to the press. The game was featured on Kotaku and IndieStatik on its day of launch. On January 29th, the game was covered by the Toronto Star, which brought the game to the attention of David's employers. On that same day, he lost his job because of the game. This resulted in an outpouring of support and attention for the game.

Features

  • A branching narrative pulled from personal experience
  • Over 250 lines of fully-voiced dialogue
  • Experience multiple unwinnable realities

Videos

Preview Trailer YouTube

Screenshots

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Awards & Recognition

    I Get This Call Every Day has not received any awards or recognitions yet. Please check back later to see if things change.

    Selected Articles

      • "David’s new game, ‘I Get This Call Every Day’, is a fantastic example of letting others experience one’s life through personal expression"
        - Pete Mascio, Indie Games As An Artform
      • "...the player is falling into a Kobyashi Maru scenario – for those who aren’t Star Trek fans that’s a no-win situation"
        - Chris Priestman, IndieStatik

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      About David S Gallant

      Boilerplate
      David S Gallant is an independent game maker and programmer. He works in Actionscript, Flixel, and Unity. He has created works of interactive fiction using Twine. He can work HTML and CSS to make something of a Geocities level of quality.

      More information
      More information on David S Gallant, our logo & relevant media are available here.

      I Get This Call Every Day Credits

      David S Gallant
      Concept, Design, Programmer, Writer, Visual Artist, Audio Engineer, Agent (voice), Caller (voice)

      Pete Mascio
      Music

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks